Skip to main content

Social-squared... or, what Nike teaches us about gameification

I recently acquired a Nike Fuel Band. Once I've used it for a bit, I'll post a full review, but in the interim, I thought it worth writing down why I spent £150 on what's ostensibly a gimmick.

It's really all about gameification. Nike+ was the first truly mass market attempt at bringing elements of professional fitness monitoring to the mass market. Before Nike+, one had to shell out hundreds of pounds on a connected heart rate watch. This reduced the barrier to entry to a few pounds for a shoe sensor - all the processing is done in an iPod or iPhone.

I've been using Nike+ for years and I really like it. The trouble is that it is 'project' based fitness. When you go for a run, you can log it. When you stop, it stops. Although it's motivational to see your progress (slow, in my case), it's easy to forget about it or make excuses not to go today because it's too cold/ too hot/ I'm too hungover etc...

Hardly anyone has the commitment and stoicism of a a professional athlete.

What Fuel Band does is monitor your activity throughout the day. You wear it all the time and it syncs back either to an iPhone or computer. You set a goal for the day in terms of activity (abstracted into 'Fuel' points), which can be shared with other users.

Curiously, I already find myself obsessed with hitting my daily goal. We'll see if it continues, but I've started to make healthier choices about how to travel, how far to run and so on. It's a social game in the sense that by being fitter, I'm less of a strain on society, as well as by virtue of its social network integration. Social-squared, if you like.

This effect is similar to the 'growing tree' graphic in the Toyota Prius. The more efficiently you drive, the more leaves appear on the tree. And you can't cheat - you need to drive efficiently for long periods to build the tree. Indiscretions will kill it. Miles per gallon is an abstract concept. Everyone knows what a tree is.

Soon cars will be connected and we'll be able to compare ourselves to other users. Provided the games are set up sensibly, we could all benefit the environment and have fun at the same time.

Achievement is a core part of the human condition. We love that rush when we've done something well, particularly if we're going to be rewarded. Recognition is the best bit of achievement.

The latter makes me wonder there's a market for a social gaming points exchange. A sort of carbon trading for socially responsible behaviour with an exchange rate between activities and a universal social currency. There'd need to be incentive, of course, so the points would need to be exchangeable for something useful.

Treats are always popular. Or if we really wanted to get radical, tax credits from the government. We're always told that being healthier, smarter and greener is better for the country. Maybe legislators should put their money where their mouth is?

Comments

Popular posts from this blog

Impacts of a handset leasing model on mobile telcos

Following yesterday's post, here's some related thinking on the impacts on operators of handset leasing. Handset sales represent around 25% of operator revenues in a typical European market, but generate only around 5% of margin. It may therefore be the case that the scenario described would lead operators to a more profitable structural model than exists today. Oil companies are consistently and acceptably profitable, despite being (literally in some cases) the ‘dumb pipe’ that operators are so desperate to avoid becoming. One of the reasons for the oil majors sustained profitability is clear focus on their role in the value chain – to supply the fuel that enables transportation, relying primarily on location, then brand and finally product innovation to compete. BP or Shell do not need to subsidise the purchase of a car in order to drive consumption of fuel because consumers are ‘hooked’ on it (it gets them from place to place) and there are many credible car manufacturers an...

Differences between Industrial and Digital businesses

Since I'm stuck on a Eurostar crawling through western France I thought I'd use the downtime to share this table I've made on the differences between Industrial and Digital companies across the main business functions. A strange insight into how my mind works... but hopeful a useful summary!

What I've been reading this week

I think that participants in the TMT industry need to read widely in order to understand the present and future dynamics of the market. To that end, this post is a collection of the articles that have caught my eye. This week: Nintendo, RIM under siege, cyber crimes cost Huawei, Amazon gains ground online and in India and why we should be more like Han Solo. New business models A brilliant blog on the continuing travails of Nintendo. Wii took them on a different path to Microsoft and Sony, but have only temporarily halted long term inability to compete in hardware. http://www.asymco.com/2012/03/26/staying-satiated-and-smart/ And as if things weren’t bad enough, Sony’s next generation PS3, codenamed “Orbis” is rumoured to be coming next year. http://kotaku.com/5896996/the-next-playstation-is-called-orbis-sources-say-here-are-the-details Housing prices in tech hotspots are rising fast. We see the same thing in the trendier areas of London, where tech companies are landing , buying office...